WRONG NOTES: a blog of ear reverence
Wrong Notes collects posts on music, art, culture and fun stuff. Also included: news about the Ear Reverends.
World is music, but the brain figures itself
Interrupting this post to pay my respects to the greatest of Americans, who just died: the all-time great ambassador of the beautiful, Ray Charles. I love Ray and am very sad to hear of his death
I also just learned that Elvin Jones died a few weeks ago. Learning of these two deaths in one day, I'm basically in shock. I don't have anyone to jam with tonight, so I'm holding a blue wake here by myself (6/10, late).
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Ok, some linkage. Followed by some of my music philosophy.
I just started reading Rhythm Science, by Paul D. Miller aka Dj Spooky that Subliminal Kid. So far, I love it and am finding it inspiring and important. (It's a beautifully designed and printed book as well.)
(Also, check-out the Dj Spooky website, and Lisa Rein has these audios and videos of Dj Spooky speaking at the Creative Commons launch party—look for files with djspooky in the filename).
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Monolith is a software project that (intentionally) reveals some very weird properties of digital music, especially in relationship to copyright.
If you've got some tolerance for computer technicalities, the project description is a fascinating look at the relationship between music and sound recording and the digital representation of sound and sound files and what gets copyrighted. (I also posted some similar words about this on the iCite net blog.)
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Anatomy of a Song with David Byrne is a cool interview in which David Byrne describes his song writing, arranging, and recording process for the song "Like Humans Do" (which I like—Look Into the Eyeball, the record it's on, is one I enjoy a lot).
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The article How Copyright Law Changed Hip Hop is interesting, and some good comments on it appear on the Creative Commons weblog in and after the post Copyright and the death of Public Enemy's sound. I added some comments myself.
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In my final comment there, I talk about smoke and mirrors illusions created in the recording studio that make overdubs appear like musicians playing together in the room. The thing is though: music itself could be said to be a smoke and mirrors illusion that makes physical sound waves appear as invisible worlds.
That is: music is actually an invisible world. The physical sounds we create aren't the music, but are the smoke and mirrors trick through which we experience the actual music.
(Our world, while physical and visible on the surface, is also music and invisible at a deeper level. And, we deeply desire the direct experience wherein our physical / visible / flesh world and our music / invisible / feeling world are commingled.)
So, because this is all a kind-of sleight of hand, real music can be made from sampling, random sounds, and means other than by traditional musicianship. Traditional musicianship is just a (very powerful) traditional way to do the trick—but there are other ways to do it (and, it can totally happen without humans: you know you need to give the birds some props today, OK?).
Part of the art is the surprise at new ways the trick is done and still works its magic.
Part of the art of the sample / remix is the surprise at going over the old tricks that everyone has already figured out, slipping in that slightly different spin right before everyone's eyes, and whamo!, something else: the trick is new again, and you've never figured it out again.
The future of music playback
Some future junk I needed to get off my brain:
The future playback of recorded music will not be tied to physical media (e.g., compact discs) or singular virtual players (e.g., iPods), but to many objects with shapes and sizes designed to appeal to our tactile relationships with music and, at the same time, to have the features of a virtual music device. I imagine these being called Playbacks (not really, but just to give them a name).
(So, this post follows on my earlier notes on physical music, the business of music, more than CDs, and CD symbolism.)
Playbacks may look like CDs. Many will cost about the same cost as a CD. But, Playbacks will be everywhere, appearing as all kinds of things. Some will look like traditional recorded media (CDs, tapes, LPs), but some will look utterly different.
Imagine something that maybe looks like a CD, costs $10, but has most or all of the features of an iPod, radio transmitter and receiver, and more. But, because it's cheap and compact, it can be molded into all kinds of shapes and sizes.
Playbacks will have three important sets of features: 1) physical style and symbolism. 2) wireless receive and transmit. 3) virtual music libraries and playlists.
The physical design of Playbacks will be focused on either the symbolic value of an object, or the utility of a user interface, or both. If you want to listen to music when you are going to sleep, you may well use a Playback that looks like, and actually is, a pillow. If you want to listen to mid-1950s rock n roll, you might use a Playback that looks like a 45 rpm single.
People will collect Playbacks because they are nice, physical, objects to associate with music. Some people will have what looks like a CD collection of ten CDs, but each will be a Playback with massive storage of digital audio (and, why not, video too).
Playbacks will appear in all different shapes and sizes to match all kinds of rituals associated with listening to music. These will be both personal / individual rituals and social / community rituals.
People will produce "branded" Playbacks—you'll be able to play Spinal Tap on any Playback, but when all of your friends get together, you'll want to bring out the 18" Stonehenge Playback. Musicians and artists make some money designing and selling Playbacks to go with specific music.
People will have more than one Playback because each one's physical difference will make it easier to organize one's music collection. All of your Polynesian music might be on a Playback that looks like a hibiscus, while your funk Playback might look like a pair of Bootsy's glasses.
Individuals and communities will evolve shared meaning in these kinds of symbols. We'll create things that remind us of the music we enjoy, and those things will represent our own categories of music.
People will not simply trade files / songs, they will trade whole Playbacks with tens of thousands of songs on them.
Of course, any Playback will be able to play any music, and people will have music "libraries"—these just won't need to be tied to either a physical media collection or a singular music player.
Not all Playbacks will have amps, but they will be able to broadcast digital (wifi, Bluetooth, etc.) signals to other units with amps, including personal players listened to with headphones and large, "public address" systems.
Playbacks will function as peer-to-peer radio stations, and people will also take multiple Playback signals, mix them, and transmit their mixes in both playlist and mash-up styles.
Concerts will mix live music and remixes of local Playback broadcasts, including everyone singing along (imagine a recording of your favorite concert with you signing along, ala karaoke). Concerts will be instantaneously recorded and transmitted to every playback in the room.
Musicians will release incomplete music to be remixed. But, the ever increasing pervasiveness of recorded / digital music will continue to spark interest in live and even specifically acoustic music.
Having the latest recording will be so commonplace, that what will be exciting is being the first person (or among the first people) to record a performance, get it on a Playback and broadcast it to others. And, ironically, the less digital and less pre-recorded a performance, the greater value in being the first to add it to a Playback and broadcast it.
We can look at our role as musicians and see a quantum shift eighty or so years ago with the popular embrace of recorded and broadcast music (which, of course, killed the music business of prior eras). Playbacks will be another such shift: at last, there truly will be no physical connection between the mediums through which we hear music and how that music was made.
And so, we will re-create the physical connection by making Playbacks specifically physical. We will find ways to project the subtle abstract dimensions of music to aesthetic and evocative physical symbols of our desire to playback. And, we will relish and share those symbols as our portals to worlds of music.
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While I've been dribbling this post out over the past couple weeks, I've also seen some things that I thought were relevant to all of this:
The Digital Music Weblog on a new wireless music hub (via Marc Canter).
An article on Promiscuous BluePod file swapping (via BoingBoing.)
Think of it as Radio Simply Sydicated from Doc Searls, and Jeff Jarvis' response, Explode your radio.
(In case it isn't obvious, I think CDs and the current record and radio businesses are literally history—at least from the near future!)
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